![]() it was always a real shame that sand & gravel have such nice particles & no real way to suspend them. also, thanks for the prodding I found an something I think might be an interesting way to enable/disable falling on blocks of sand. I had not seen the value, and I had only backtraced from 'SandBlock' to 'FallingBlock' to 'Block', for the proper overrides & inclusions for tooltips, and was unsure of the 'valid' input range as I know that some like light level can accept greater than 15, but creates a weird visual effect past 15. I still would have had questions, though the first one would have made 100x more sense. though it took a while to suspend meh block as it's got all the same properties of sand.) (also it seems to have accepted 0xffffff just fine. Ummm So it accepts an 'alpha' value? X.x I swear some things are obtuse to be obtuse. ![]() ![]() If you convert it to hexidecimal you will get a familiar 0xAARRGGBB
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